Comments

Log in with itch.io to leave a comment.

(+1)

woah first impression is: so many texts, so much input. how about introducing the stuff one by one and doing the tutorial via pop up or at least highlighting it? because i was utterly lost on the page until i found my way around. also is there an easier way than clicking a cell, clicking it again, selecting value, then clicking the cell a third time to add something? should be doable with 2 clicks total, dont you think?  

I totally agree it's a bit much. Still working out the tutorial/easing in process but definitely in the works.

(+1)

Great idea with huge potential. Love the design as well

So far my main complain is that I didn't understand most of the vocabulary, what it means, how it triggers and what's the impact : instability, pressure, error spreading, volatile or corrupted sheets... I'm guessing there's a lot happenning under the hood, but without a tutorial (which obviously is not a priority for an early prototype), everything is pretty cryptic and I just used trial and error to figure out what to place where.

Regarding pacing, it may sound weird but I think there is not enough grind at all : after a few clics I could already afford most of the options on the right, which is a bit overwhelming. I'd rather have only 1 value cell at the start, clic to get a few more, place those and clic again, unlock first sum, etc.

Very curious about how it'll turn out, I'll keep an eye on it!

(+1)

Thank you so much! I'm hoping to start working on a tutorial soon and to balance out the economy as well. I'll definitely take what you said forward as I iron out the game flow.